Operation Mithril Dragon
How to create a Clockwork Creature
CREATING A CLOCKWORK CREATURE
“Clockwork creature” is a template that can be added to any corporeal creature (other than ooze or undead), hereafter referred to as the base creature.
Size and Type: The creature’s type changes to construct. It uses all the base creature’s statistics and special abilities, except as noted here.
Hit Dice and Hit Points: Change the base creature’s Hit Dice to d10s. As a construct, the creature loses any Constitution bonus to hit points.
Speed: The creature retains its base speed and all of its modes of locomotion.
Armor Class: A clockwork creature gains a +4 natural armor bonus
Attack: A clockwork creature retains all the natural attacks, manufactured weapon attacks, and weapon proficiencies of the base creature. A humanoid with no natural attacks gains a slam attack.
Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage based on the clockwork creature’s size. (f the base creature already had a slam attack, use the clockwork creature’s slam attack only if it’s better.)
Size/ Slam Attack Damage
Diminutive or Fine/ 1
Special Attacks: A clockwork creature loses all the special attacks of the base creature, but gains a breath weapon. As a standard action, a clockwork creature can exhale a burst of intense steam. Its breath weapon deald 1d6 points of fire damage per 2 HD it possesses in a 30-foot cone (DC10 + 1/2 the clockwork creature’s HD, Reflex save half). Once an clockwork creature uses its breath weapon, it must wait 1d4 rounds before it can use it again.
Special Qualities: A clockwork loses any creature-based traits it posssessed and gains the following special qualities:
Rust Vulnerability (Ex): A clockwork creature is affected by rust attacks, such as that of a rust monster or a rusting grasp spell.
Construct Traits: A clockwork creature has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extra damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage, but can be repaired. It has darkvision out to 60 feet and low-light vision.
Damage Reduction (Su): The clockwork creature gbins damage reduction based on its Hit Dice, as shown below:
Hit Dice/ Damage Reduction
1-4 HD/ None
5-9 HD/ 5/magic
10-19 HD/ 10/magic
20 HD + / 15/magic
Abilities: A clockwork creature has no Contitution or Intelligence score. Its Wisdom score changes to 10.
Skills: A clockwork creature has no skills. (Exception: Clockwork creatures given sentience gain skills as the base creature)
Feats: Creatures with this template may only select feats from the fighter bonus list.
Challange Rating: A clockwork creature’s CR is 1 plus 1/2 its Hit Dice