Operation Mithril Dragon

New Mission
The other one is sort of completed...

On the mountainside, they meet Alphonse, the person they’ve been looking for this whole time. He is not what they believe him to be, he’s some sort of powerful, old being who raises dragons. Alphonse knows their mission and sends them on a new one. Having read their minds, he knows about their dreams and the truth behind them. Demons are planning to invade soon and the outbreak of war is only a diversion.

Alphonse sends them to see the Pope to inform him of the demonic invasion. On the wings of dragons, they make it to the Italian border in hours. When they reach Rome, they discover strange smoke in the air. Demons opened a portal and attacked, but were repelled by local forces. The party is met in air by local Angel-wing dragons and escorted into the Holy City to deliver their news.

The group is lead inside to wait for the Pope’s attendant after a brief standoff with the guards. After waiting and eating for almost an hour, Johann grows impatient and demands to be taken to see the Attendant. The others remain behind, waiting impatiently. Eventually they meet with the Attendant, who’s been seeing to the Pope after his injury in the demonic invasion. The portal that opened turned out to be the last stand of the Chiss homeworld, fleeing to Earth with some demons following them through.

After briefing the Attendant, they spend some more time waiting. Effy tries to slip her guard but ultimately fails. Barry listens to the radio with Rosenburg and Johann goes to the library. That evening they discuss the recent events with the Pope, hoping to send Chiss scientists and weapon experts to Germany. Additionally, they would like to rally the human race to face the oncoming storm known as the Fallen.

The next morning, the party is sent by the Pope via magic back to Alphonse’s home. Upon arrival, they find he is dying of old age. Johann takes down his last will and testament, willing the dragon’s to a relation in the Vatican. They next teleport to Johann’s monastery to deliver the dragons. Here they pick up additional monks to join the war effort in Germany, the Monastery is mobilizing. The party picks up 30 additional dragons, gear, and monks for the coming wars, in lieu of Alphonse and head home to Germany.

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After the Ambush
On again, off again, the road...

Barry instructs the team to never let Effy drive anything again, also to speak English until further notice. He plans to impersonate an OSS team for the time being. With the vehicle repaired, they prepare to head out. Barry removes the firing pin from the prisoner’s pistol. Soon after, their prisoner wakes up, his name is Cristoph. They assume their guise and begin questioning him. With the Russian invasion underway, they head to an outpost that the Polish officer told them about to avoid trouble. Later that afternoon, they abandon the vehicle and head into the woods.

At nightfall, they make camp. Rosenberg pulls out some tents while Kristolph (Goggles) digs a latrine. During the night, several party members have unusual dreams. The next day they continue on their way to the Polish outpost. After a brief meeting with the Post Commander, they try to obtain supplies and plan a route south to their target.

When a dead messenger arrives from Krakow with news that the Russians had captured the city, all hell breaks loose. The team grabs all the supplies they can and makes a deal for a magical backpack before heading south with some horses. A safe distance away, Rosenberg pulls out the radio for updates. Russia has invaded Poland, Germany and China, Britain and Japan have declared Neutrality, there was mention of Project Night Hawk, a portal and the Vatican were mentioned. At some point, dreams were mentioned and the party began discussing their dreams from the night before. Johann believes the dreams are the work of demons.

Deeply worried, the party moves southward along the river. Over the radio, they had learned that their mission was still high priority. When they make camp, Johann (Smiley) takes steps to protect the team from demonic dreams. The night passes uneventfully twice and they continue on their way. On the third day, Goggles has another demonic vision that he discusses with Smiley. When they reach the mountainside, they spot a strange dragon and Barry decides to maintain their OSS ruse.

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Graduation

The party attends a meeting upon graduation to receiver their first assignment and teams. Reinhardt Heydrich, a prominent member of the Nazi party, issues dossiers to the various new leaders for their missions. The group endures a very awkward meet and greet with Bernard “Barry” Geise, their new Staff Sergeant while other groups are led off for briefings. Eventually a LT leads them off to meet in HQ with Heydrich for a detailed mission brief. Afterward they head off to the chow hall for lunch and disperse for the day. Barry turns in their requisitions for supplies, instructing them on their plans for the next day.

The team heads out in the morning with Rosenberg, a dragon handler. Their mission is to convert, capture, or kill a dragon breeder who is rumored to have bred a dragon species that can ingest and refine mithril. The U-Bahn transports them to the border at high speed, a shoddy old jeep gets them in country to begin their mission. With a combination of booz, bribery, and foolishness, they get into Poland, heading toward the Tetra mountains.

((note, town names have been changed to match the map of prewar poland i have posted.))

Kalisz, a moderately sized town, hosts them for their first night. They get rooms at a small inn, relax and sleep for the evening. Johan learns from the local church that Germany’s invasion plans aren’t as secret as they think and that Americans are in country working with the Polish at a new Mithril mine in the mountains near their destination. Which he passes on to Barry, in confidence.

With only enough fuel to travel half the day, determining that the City Lodz is within reach and they can get horses to tow the vehicle to the next source of fuel, Kielce. On the way, they are embroiled in a battle between Russian and Polish troops. Russian Tesla tanks, half tracks and other troops are engaging Polish troops as the party heads offroad for cover. Josephine flips the vehicle, Rosenberg is badly injured, but the team gets to cover at the edge of the field. Laying low, they watch the clash while Barry takes shots of opportunity. They manage to capture a Polish officer alive. The Russian brigade passes and they attempt to right their transport and get back on the road. Rosenberg reveals that the German invasion is still supposed to be 4 days away and he has a new, portable radio. Josephine accidentally sets off one of the tanks she is checking out. Christoph salvages some extra fuel for them.

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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